The Digital World: Teaching Technological Literacy to a
Multidisciplinary Audience
Thayer School
of Engineering
Dartmouth
College
Hanover,
NH 03755
barry.fagin@dartmouth.edu
603-646-3060
Abstract
We report our experience with the development and
execution of a course entitled "The Digital World", designed to
increase the fluency and comfort level of non-science students with digital
technology. The course relies heavily on
computer-aided instruction, including the extensive use of electronic lectures
and multimedia. We describe our
successes and failures, and present analyses of student performance by gender,
class, and field of study.
1.0
Introduction
In
the fall of 1991, we began the development of a course entitled "The
Digital World". Like existing
courses elsewhere, this one would teach the basics of digital technology, but
it with two important differences: 1) it
would be accessible to non-science majors, and 2) it would have no
prerequisites. Our inquiries at
Dartmouth and elsewhere indicated a growing consensus on the importance of
technological literacy to a liberal arts education (see for example [NSF86],
[NSF89], and [NSF90]). We felt existing
efforts were inadequate.
We
were also interested in reaching students who would not normally consider
taking a science course; those in what
Tobias calls the "second tier" [To90]. Tobias suggests that many
bright students, particularly women, are alienated by traditional introductory
science courses. Reaching these students
is critically important in light of expected shortages in scientists and
engineers over the next decade [Ma90].
We hoped that by presenting the right material in an
application-oriented, interactive fashion, we would be more successful at
maintaining student interest. Finally,
we were concerned about the monotonous
pacing and dry presentation style of introductory science courses, often cited
as a reason students leave a technical major [HeSe92].
For
subject matter, we chose material from the author's research area: digital
technology. We believed that by showing
the relevance of digital technology to everyday life, we would be able to teach
the basic concepts of boolean logic, information theory, and the limitations of
digital systems to an intelligent but non-scientific audience. The project received funding in October 1991,
and "The Digital World" was taught for the first time the following
spring. This paper presents our
experiences and results.
2.0
Preliminary Studies
A
preliminary examination of the course selections of Dartmouth students showed
asymmetry in enrollment patterns. Figure
1 shows the number of humanities courses taken by class of 1989; the horizontal
axis shows the number of courses, while the vertical axis shows the number of
students. Although not completely flat,
there appears to be no statistically significant number of humanities courses
that most students prefer; results are clustered fairly evenly from 4-10, and
then slightly lower but still evenly from 11-22.
Figure 1: Humanities Course Enrollments
[Hi91]
When
science enrollments are examined, however, a different pattern emerges. Science course selection is shown below in
Figure 2. We see that the pattern is
strongly asymmetrical, with a spike at the 4-course minimum required at
Dartmouth. (Students with less than 4
science courses have received credit and/or special placement).
Figure 2: Science Course Enrollments [Hi91]
At first glance, it appears that students are much
more comfortable with the humanities, and that when given the opportunity to
choose an elective they will choose a humanities course over a science
course. Other factors, however, may be
at work. Science courses are perceived
as requiring more effort for a comparable grade than humanities courses. This
may discourage students from taking scientific electives. However, our survey of the curriculum noted
that there were very few science courses available with no prerequisites,
particularly for non-science majors.
Thus the shape of figure 2 could reflect not only student apprehension
about the sciences but a lack of
enrollment choices consistent with background and ability. Perhaps
optimistically, we assumed the second factor was at least as important as the
first, and began the development of "The Digital World" accordingly.
3.0 Student
Population
A
total of 20 students signed up for "The Digital World". Breakdowns by gender, year, and major are
shown below:
Table 1:
Breakdown of Course Enrollment
GENDER CLASS MAJOR
Female:
5 Seniors:
7 Sciences: 8
Male:
15 Juniors:
4 Other: 11
Sophomores:
3 Undecided: 1
Freshmen:
5
The
ratio of women to men in the course, while less than that of the College as a
whole, is typical of science courses at Dartmouth. Surprisingly, the age distribution of the
students was fairly even; we had expected mostly freshmen and sophomores.
We
were also surprised at the large number of science majors in the course. On the one hand, it may be that we were not
as successful at attracting non-science majors to the course as we would have
liked. On the other hand, and perhaps
more accurately, science majors may have found the course too attractive to
pass up. College-wide graduation
requirements mandate the selection of a certain number of science courses
outside the major, even for students
studying the sciences. Thus certain
science majors looking to satisfy this requirement might find "The Digital
World" to their liking, particularly if the material is not far from their
field of study. As evidence of this, we
note computer science was the best-represented major in the course, with 3
students.
4.0 Course
Content
"The
Digital World" met three times a week, and contained a total of 28
lectures. The topics were divided as
follows:
1) Fundamentals:
6 lectures. Discrete and continuous phenomena, binary notation,
boolean algebra, logic gates, basic circuits.
2)
Digitization of sound: 5 lectures. Pulse Coded Modulation, Error Correcting Codes, how
Compact Discs work.
3)
Digitization of images: 6 lectures. Bitmapped, grayscale, color images. Animation, image compression, HDTV.
4) Computers
and related devices: 3 lectures. I/O devices, memory, microprocessors.
5) Special
topics: 6 lectures. Discrete information transmission in living systems
(DNA), assistance with course project,
miscellaneous topics taken from the popular press.
One
lecture was reserved for an in-class midterm, and one lecture was held in an
electronic music studio. The course
project required each student to develop a finite state table for playing tic
tac toe. Software was provided to
simplify the task and to test student tables, which played against each other
on the last day of class. Grades were
based on homework assignments, a midterm, a final, and the project.
5.0 Use of
Computers and Multimedia
The
material covered lent itself extremely well to computer-based presentation; it
is safe to say that the concepts could not be effectively demonstrated without
them. We present below some brief
examples of how computers and multimedia were used. All material was developed and presented
using a color Mac II with 4MB of RAM, running System 7.0 with the QuickTime
extension.
1) Lectures
and course administration. All lectures were developed and presented
electronically as Hypercard stacks (version 2.1). Lectures were made publicly available on a
file server before class for students to download and print. Students could also execute the lectures on
their own machines, at their own pace and at times of their own choosing. Homeworks and other course-related materials
were distributed electronically, and students were encouraged to use e-mail to
communicate with the instructor in addition to scheduling office hour
visits. Students reacted very positively
to the extensively computerized format, regardless of background.
2)
Application programs. Numerous application programs are required to
present the material of "The Digital World". Programs
used included the following:
Gates of Logic. Uses graphics to demonstrate principles of
boolean logic. Developed by Prof. Jim
Moor, Department of Philosophy, Dartmouth College. Available by request.
Logic Works. Simple circuit design and simulation. Site licensed.
Image. Image processing program from NIH. Demonstrates effects of varying image
quantization, filtering, color maps and lookup tables.
QuickGif. GIF image viewer. Public domain.
JPEG. Converts GIFs to JPEGs. Public domain.
JPEGView. JPEG viewer.
Public domain.
Simple Player. Mac software for QuickTime animation. Bundled with System 7.0.
Lookup
tables are used for reducing the amount of memory required by an image. The acronyms GIF and JPEG refer to image
compression techniques. They also refer
to images compressed using those techniques.
3) Sound and
image processing. Much of "The Digital World" is
concerned with the digitization of information, particularly sound and
vision. The use of multimedia permits
the class to hear the effects of varying sound quantization levels, to see how
digital images can be altered, how light blends to give color, how motion can
be digitized, and so forth. There is
simply no way to demonstrate these concepts without a multimedia-based
environment.
4) Project
development and in-class tournament. Students completed the course project using
software developed on a workstation running X/Unix. Assignments were returned to the instructor
electronically, and made to compete against each other on the last day of
class. This was done interactively, with
the students watching the progress of each game on the screen.
6.0 Student
Performance
A
breakdown of student performance by three categories is shown below:
Table 2: STUDENT PERFORMANCE (out of 100)
Men:
85.1 Seniors: 87.6 Science majors: 89.4
Women:
89.6 Juniors: 82.6 Non-science majors: 76.5
Sophomores:
87.6
Freshmen:
86.7
(Data from one student with a significantly lower grade
than the rest of the class is not included here).
Although the sample size is small, some features of
Table 2 remain surprising. First, the
women in the course performed significantly better than the men, despite the
fact that only 2 of 5 were science majors.
This suggests that deliberate efforts by the author to remove aspects of
classroom instruction known to alienate women may have had a positive effect
[To90]. The author is embarrassed to
admit his astonishment when, after the grades were tabulated, he discovered
that the top 2 students in the class were women.
We
also expected upperclassmen to perform better than freshmen, and were surprised
to find no significant difference in performance between the grades. Only two juniors were included in the sample
set of Table 2, so we are reluctant to conclude much from the lower junior
grades.
Without
a doubt, however, our biggest disappointment was the significant difference in
performance of the science majors.
Despite our efforts to set up a course that non-scientists could take
and excel in, students who majored outside the sciences had a much harder
time.
Grades
were not curved, so the performance of science majors did not affect other
students. It is possible, however, that
the presence of students from scientific backgrounds who were obviously
comfortable with the material may have intimidated students from the humanities. Humanities students may also have had more difficulty assimilating material
from what is essentially a different culture.
We will try to address this problem in future versions of the course.
7.0
Conclusions and Future Work
Student
response to "The Digital World" was quite positive, despite varying student backgrounds and the
inevitable problems with the first offering of a course. A detailed summary of written comments, both
positive and negative, is provided in the Appendix. Readers are in particular referred to the
last portion of the student survey, in which students were asked to evaluate
the effectiveness of computers and
computer software. We note that many of these
students come from a humanities background, and had expressed some concerns
with taking an engineering course.
In
light of student feedback and our analysis of the course, we regard the
following aspects of "The Digital World" as a success:
1) Addressing
gender-based gaps in performance. Women outperformed men in "The Digital
World", possibly due in part to deliberate efforts by the instructor. This included calling on students in a truly
random fashion (using a computer-based random student selector) and employing a
highly interactive teaching style. The
content of the course may also have helped; it was made very clear in the
catalog that this would not be a standard introductory science course.
2) Use of
multimedia. Students responded very well to the use of
computers, application programs, sound, image, and animation
demonstrations. Students were already
familiar with the Macintosh, and had little difficulty in exercising its
multimedia capabilities.
3)
Implementing a non-trivial programming project.
Almost all students completed
the tic-tac-toe project, and most of those that completed it received a perfect
score. We believe this is due to the use
of a finite state table instead of a programming language to express the
desired functionality.
4) Choice of
material. Students responded very well to the material on CD's,
the Macintosh, and HDTV. Both science
and humanities majors asked very sophisticated questions in these areas,
questions that went beyond the planned presentation of the instructor. The importance of introducing theoretical
material with accompanying applications familiar to the student cannot be overemphasized.
We
regard the following aspects as unsuccessful, or at least needing further
improvement:
1) Reducing
the correlation between field of study and performance. We had hoped to
see non-scientists perform as well as students from the sciences. This objective was not achieved.
2) Producing
a paperless course. Although the vast majority of material in
"The Digital World" was electronic, students printed out complete
lectures and brought them to class. This
often produced more paper than if the lectures had not been electronically
available in the first place. It also
created a strain on public printing resources.
3)
Incompatibilities between students and instructor platforms. Due
to differences between student and instructor computing platforms, students had
occasional problems in viewing lectures and executing programs on their own
machines. This led to frustrating
experiences in which students blamed themselves for their machine's inability
to execute a piece of software.
We
have several plans for future versions of the course. We hope to incorporate still more
multimedia-based material into the lectures, and to write our own custom
application programs better suited to the concepts we wish to illustrate. We will concentrate very carefully on
students from outside the sciences, emphasizing repeatedly that they can master
all the material covered in class if they abandon any preconceptions they have
and apply critical thinking skills.
Our
most ambitious plans call for replacing the software project with a chip. Students will create finite state tables, as
before, but these tables will be used to program a field programmable gate
array that lights LED's appropriately in response to input moves. Students will thus be able to design their
own chips that play tic-tac-toe. In
addition to providing a more tangible reward than the previous project, this
may help address student concerns about project relevance (see Appendix).
All
course materials produced for "The Digital World" are available for
public distribution. We anticipate
further refinements and greater availability after we offer the course a second
time, in the spring of 1993.
8.0
Acknowledgements
Funding
for this project was made possible by a grant from the New England Consortium
for Undergraduate Science Education, and by the National Science Foundation's
Undergraduate Course and Curriculum Development Program through grant #USE-9156226.
The author is also grateful for the use of equipment supplied by Apple
Computer Corporation. Finally, thanks
are due to Professor Jim Moor of the Dartmouth Department of Philosophy for
development of the Logic Works application program, and to Professor Jon
Appleton of the Dartmouth Department of Music for his demonstration of the
Bregman Electronic Music Studio.
9.0
References
[HeSe92] Hewitt, N. and Seymour, E., "A Long,
Discouraging Climb", ASEE
PRISM, February 1992, pp 24-28.
[Hi91]
Hitchcock, Charles et. al., Report of the Task Force on Curriculum
Development for Technological Literacy, Thayer School of Engineering, Dartmouth
College, March 1991.
[Ma90] Malcolm, S., "Who Will Do Science in the
Next Century?", Scientific American, February 1990, p 112.
[NSF86] Undergraduate Science, Mathematics, and
Engineering Education/ National
Science Foundation, National Science Board Task Committee on Undergraduate
Science and Engineering Education, H. A. Neal, Chair -- [Washington, DC]: National Science Foundation, 1986-1987. NSF Pub. No. NSF 86-100.
[NSF89] Report on the National Science Foundation
Disciplinary Workshops on Undergraduate Education: Recommendations of the disciplinary task
forces concerning issues in U.S. undergraduate education in the Sciences,
Mathematics and Engineering/Division of Undergraduate Science, Engineering, and
Mathematics Education, Directorate of Science and Engineering Education --
[Washington, DC]: National Science Foundation, 1989. NSF Pub. No. NSF 89-3.
[NSF90] Report of the National Science Foundation
Workshop on the Dissemination and Transfer of Innovation in Science,
Mathematics, and Engineering Education: Division of Undergraduate Science,
Engineering, and Mathematics Education,
Directorate for Education and Human Resources, National Science
Foundation, May 1990. NSF Pub. No. NSF
91-21.
[To90] Tobias, S.
"They're Not Dumb, They're Different: Stalking the Second
Tier", Research Corporation, 1990.
[WiCe90] Wineke, W.R. and Certain, P., The Freshman Year in Science and
Engineering: Old Problems, New Perspectives for Research
Universities. A report of a conference sponsored by The
Alliance for Undergraduate Education with support from the National Science
Foundation. [University Park, PA]:
The Alliance for Undergraduate Education, 1990.
APPENDIX: STUDENT COMMENTS
This appendix contains written comments, both positive
and negative, supplied by students on their course evaluation forms. These forms are filled out before grades are
assigned.
What aspects
of the course did you like most?
Imaging
demonstrations in class.
I liked the
fact that we were introduced to a wide range of topics. The project was fun. I liked the fact that lecture notes were
available by computer and that some of the assignments required us to figure
out how to use different things on the computer.
I really
liked the material. It was a great way
to learn about technology without being thrown into high level
engineering. It was very organized and
the problem sets were helpful, too.
Hypercard
learning tool. No outside reading -
perfect for dyslexics. Prof. Fagin's
great explanations and teaching method.
Learning how
things worked (i.e., CD's, computers, etc.).
Viewing some of the new image and animation capabilities of the Mac.
I liked the
pace at which the course moved, it did not become "bogged down".
The final
project was interesting and inspiring.
Use of computers in all aspects of the class.
The digital
music section - especially seeing the digital music lab.
Interactive
lectures, depth to which topics were covered, range of topics covered, good
pace of progression from binary to use of binary, circuits to CD's, etc., use
of Macintosh as a teaching aid.
Course
material format and organization of lecture sequence.
Subject
matter itself.
I liked the
beginning lecture material on binary notation and algebra. I liked making circuits and learning about
CD's, cassettes, computers, etc. (utilitarian objects)
Material,
lectures on computer.
The areas
that we studied were all very interesting, and I definitely enjoyed learning
about them. Help was readily available
and I didn't feel as pressured to remember everything as I am in some other
courses.
I liked Prof.
Fagin's teaching style and lectures on the server - this was especially useful
if some aspect of a lecture was unclear because it was easy to reread the notes
as necessary.
What aspects
of the course did you like the least?
Project,
lecture notes on computer.
I think we
should have spent more time on computers and learning in a little more detail
about how they work. It would have been
interesting to have learned a little more about computer viruses.
The project
was fun to do, but I'm not sure now applicable it was to the material. It was kind of a tedious exercise. For future classes I think there should be a
different project.
TA grading
style - too harsh at first, probably because she didn't attend lectures and was
not always clear on what students did or did not know.
The project
seemed to have little to do with any major aspect of the course.
More
"lab" type work would be nice, actual circuits and such.
The absence
of a text.
More depth
with logic gates would be helpful - maybe seeing a real chip would be helpful
also.
Not enough
information on the topics to be focused on for the exam. Class was way out here in Cummings.
Class
discussions fairly limited. Class
participation limited to being called on during lecture and to final
project. Student input during lectures
was kept brief and not allowed to expand into discussion.
What I didn't
like was how the second half of the course was taught. I can't really explain, but I couldn't grasp
the information as well as I did during the first half.
Homeworks -
poorly written and extremely unclear.
Organization
could have, perhaps, been a little better.
I felt at
times the class was too easy, but then again this may have had to do with my
background - I feel I have a very strong science background and I found that
the class required very little time.
Please
comment on the effectiveness of computers and computer software as learning
aids in this course.
Lectures on
computers were hard to read and thus I got a headache.
Very
effective.
Computers
were very well used in this class. Prof.
Fagin did a great job of incorporating them into lectures, homework, and the
project.
The computer
lecture method was extremely effective and easy to learn by. All the demos, homeworks, and projects
involving computers were effective tools for this course.
Useful for
images, etc., but lectures were a serious hassle to view on Hypercard.
Very
effective, especially NORTHSTAR use.
Hypercard lectures were very helpful.
Excellent -
actually could have used lecture Hypercard stacks more in class.
Very
effective - although I took notes - having lectures on Hypercard facilitated
review and ensured that I would not miss important information. Tic-Tac-Toe program was easy to use and had a
nice looking interface.
Computer was
used effectively in class, when it was used.
Lectures were clearer and better organized when presented through the
computer display.
Excellent.
Computers
were an integral part of the lecture and note-taking process of this
course. However, I would consider them
to be more informative sources than they were learning aids.
Extremely
effective - vital part of the course.
It was quite
useful and would have been much harder to understand without computers.
The
Tic-Tac-Toe game was fun but I'm not exactly sure how it related to the course
- I don't think it should be weighted equally with other parts of the course
(it would have been more fun to design a circuit - maybe for a simple X
strategy).