Hackett says he was hoping to hear it from Shepard though. The Project is still in operation as it was one button press away from launch when the batarians arrested Kenson. Note: If Doctor Chakwas is either missing (from the attack on the Normandy) or dead (from the suicide mission) it will instead be Joker talking to Admiral Hackett and leaving the med bay. From Simple English Wikipedia, the free encyclopedia Mass Effect 2: Arrival is an expansion pack for the 2010 game Mass Effect 2. Is anywhere safe from them? Cutting the power here will disable some of the security lasers, but not all of them. Keep in cover. This can be mitigated by taking cover in the hallway closest to the doctor. When this group is down, head over to the windows and activate the Cooling Controls. Maximizing bonuses to shields and health is recommended especially on higher difficulties. Now activate the vehicle lift to continue. They will try to run out the open door, so be ready for that. The cutscene shows Kenson and Shepard first accessing the shuttle, then Shepard turning around and looking behind them. This may have been a design oversight. It's therefore advised to play this DLC post … But I’m not sure if I’m hearing fear or hope in her voice.”, “Dr. Head out of the med bay, there is a datapad with another research log on the floor, this one covers the moments when Shepard woke up and just before. A Scientist is saying that it looked like the Commander was waking up a minute ago, but it might have been a glitch in the system. Mass Effect 2. Kenson however says that you are already past them and for all personnel to get in there now. If you destroyed the Collector Base, Hackett questions whether or not it is a Cerberus Vessel anymore. In the process, the 103rd will suffer casualties, lowering their corresponding war asset by 50 points. Mass Effect 2: Arrival is a downloadable content pack developed by BioWare and published by Electronic Arts for the 2010 action role-playing video game Mass Effect 2. If you choose to turn yourself in, Hackett will be pleased that working with Cerberus hasn’t stripped away Shepard’s sense of honor. Inside the next room, activate the crane controls to clear your path but don't go down yet. Like that’s going to work. Mass Effect 2: Arrival - A Friendly Chat with Harbinger. 01:57. When asking Hackett about the charges, Shepard will ask what she is really doing out there. The nightmare was back, the one with the enormous starship crawling through the Citadel and all my friends turning to dust. Inside is another locker with some credits, a security log, and another power relay. You won't have to wait too long before playing this new DLC because it will be available today. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in 2011. Note: The Geth Plasma Shotgun will not damage the explosive - you'll have to switch to a different weapon. The base replies by saying that it is good to hear her voice and asks if she is coming home. Buy. Uncover new research and 3 new achievements in this spectacular new adventure for Mass Effect 2. Take them out and one of the other guards comes over the radio asking for them. Kenson says she can’t argue with that and opens communications with the base. After you've picked these up, head back out, redirect the gas again by turning both valves, and then head up the ramp. It is also in your best interest to be stealthy as you will encounter less varren and unaware guards. When you are ready to leave, board the shuttle and enjoy the ending. The VI will tell you that an external comm line is now open. Upon opening the second door, there is a brief moment where you can take down a guard before he retreats. Apparently, a guard named Williams thinks he has you trapped in the maintenance area and is requesting backup, show him that you aren’t so trapped. Another viable tactic if you're a good shot is to take cover behind the table yourself. "Guns Blazing" results in a very small additional amount of credits and the opportunity to hear a couple of extra recordings. It is also possible to destroy the enemies' shields, then use either Pull (If upgraded to Pull Field), Shockwave, or Singularity in order to buy the player some time to run to the door and close it. Mass Effect 2: Arrival Bioware Standard Edition A deep cover operative has gone missing in Batarian space, days after reporting conclusive evidence of an imminent Reaper invasion. Activate the engines and you will get a warning about the casualties. Shepard was captured by Kenson, who had been indoctrinated by a Reaper artifact. Head through the door, up the elevator, grab the eezo, and take cover as two Guards and an Engineer are next on the list to try and stop you. Aiming for their tanks as you hose them down (or sniping their tanks) will increase the likelihood they will conveniently explode. If you allow the countdown clock to reach zero, however, the Reapers will arrive. You have roughly 1 1/2 hours to complete this mission, which should be more than enough time. Another safer but lengthy strategy is to turn to your left and find some cover behind the L-shaped couches on the lower level which will protect you against the enemies from the various angles they will come from. Works with. When you reach the bottom, the door in front of you is locked. We’ve had to increase each dosage. Using the terminal for the first time after the assignment appears will initiate a communication with Admiral Hackett. When they fall proceed into the next room and grab the eezo and listen to another research log, apparently Kenson is really indoctrinated at this point. Once the beams are down, climb onto the truck, then onto the platform, and make your way into the structure. Shepard muss an den Rand der Galaxie fliegen, die Allianz-Agentin retten und die Wahrheit über die Ankunft herausfinden. Also like the last group, another group consisting of an Elite and a Guard will come up after a period of time. Shepard must travel to the edge of the galaxy, rescue the Alliance agent, and discover the truth behind the Arrival. This will cause a small explosion, and gas to ignite. Now activate the vehicle lift to continue. Head through the door. You can ask if that is certain, and Kenson will explain that there have been pulses coming from the artifact since they found it, and that their intervals have been decreasing at a steady rate. Arrival does not require any previous DLC and is not included in any bundle.Arrival is available for PC, Xbox 360 and PlayStation 3.. Conserve your ammo as you may be pinned down for long periods of time. That’s not very nice, so invite yourself in anyway. If you choose to say that Hackett should be thanking you, Hackett says that it isn't a matter of preference, and Shepard would make a convenient scapegoat to avoid open war. He asks Shepard to infiltrate the prison and get her out, as a favor to him. Keep in cover and to your left are the two guards, still talking and apparently interrogating a human is a waste of time and that it's just easier to kill her. Don’t open the door at the bottom of the stairs. She then proceeded to capture, sedate, and hold the Commander against their will. The Project is a plan to crash a nearby asteroid into the Relay, thereby destroying it before the Reapers arrive. Head back out, redirect the gas again, by turning both valves, and head up the ramp. When you reach the top, before going through the door, grab the PDA for some credits, then open the door. Kenson is now a squad member, and she has access to the Shuriken for her weapon, and the powers Incinerate and Overload. You have roughly 1 1/2 hours to complete this mission, which should be more than enough time. Needless to say, don’t run straight into the fire. Arrival erscheint am 29. Keep to cover, prioritize targets, and you will make it. Copy link. a varren) so take it out before it has a chance to kill you. Don’t take too long however, you still need to stop Kenson. Shepard says that since Kenson wasn’t willing to stop the invasion, they did what needed to be done. As Kenson and Shepard exit the shuttle, Kenson welcomes the Commander to Project Base. This will also alter dialogue in several places, such as with Balak during Citadel: Batarian Codes (provided he survived Bring Down the Sky), with Ghorek during Citadel: Wounded Batarian, and with Admiral Anderson in the game's opening cinematic. Mass Effect 2: Die Ankunft Bioware Standard Edition Eine Undercover-Agentin ist im batarianischen Sektor verschwunden, nachdem sie Tage zuvor eine Meldung über unwiderlegbare Beweise einer bevorstehenden Reaper-Invasion geschickt hat. When they are down, remember those security beams you saw on the way down the stairs, there is a power relay that will disable them nearby, just remember that crossing them leads to problems. Set within the Milky Way galaxy during the 22nd century, Arrival follows the story of Commander Shepard, an elite human soldier who must stop an imminent invasion of a highly advanced machine race of synthetic-organic starships that plan to conquer the galaxy. Time to put a stop to this, so head around the corner and put an end to it. It will be at the very bottom of the Galaxy Map, near the Local Cluster. If Shepard wants to slow down the Reapers, then the relay must be destroyed. A cutscene will be triggered which shows flashes of the Reapers' destruction of the galaxy, followed by the Critical Mission Failure screen. Head back out and keep moving. Tip: It is possible to destroy both door locks without line of sight to them by using Shockwave which ignores intervening cover. Heading right leads to a room with some element zero and another research log that shows the first effects of indoctrination on the staff. Head through the door and doesn’t that rainy, fresh air feel good. It seemed like Shepard was waking up a moment ago. Into the mess hall and take cover. Arrival is a Paid DLC for Mass Effect 2, released on March 29, 2011. Don’t go left first however as going straight has a few things that are hard to pass up. Shepard asks if there are any alternatives, and Kenson says that the Reapers will get here regardless, but the relay is their shortcut to the rest of the galaxy. You'll need to shoot the explosive door locks, one on each side of the shuttle, in order to be able to leave. If the countdown clock was already under 30 minutes by the time you reached Kenson, then Shepard wakes up instantly and no time is lost. a hole in the floor. When you are done, move on by heading to the back of the area, dropping down and heading up the steps into the next building. [6] Admiral Hackett returns playing "a prominent role" in the pack. If importing a Mass Effect 2 save in which Arrival was not completed, the Alpha Relay will still be destroyed. Shepard asks the VI where that is, and the VI explains that to get to them, head through the lift in the room, and towards the communication tower. 61,648. As you get closer, you will hear two Prison Guards talking about something. When the YMIR mech appears, there is nowhere it can’t follow you, so try to keep away from it. No matter what option you choose however, Hackett says to Shepard to do whatever they need to out here, but when Earth calls, be there, in full dress blues, ready to take the hit. After the questions, Shepard will say that they are still curious how Kenson learned about the invasion. You will be facing five waves of Project Guards, Project Pyros, Project Engineers, Project Elites, and one YMIR Mech that will come from the door opposite the entrance as well as the opening above that door. Upon accessing the door a cutscene will play where Shepard proclaims that restarting the project is a priority and that it maybe their only chance. When you reach the top, there is another power relay, and another War Beast. Refined iridium can be picked up from just past the gap in the bars behind you. Before you leave the hangar however, there is a weapons locker, a terminal for some credits, some refined palladium, and some power cells about, so be sure to use or grab them as appropriate. By Kevin VanOrd on March 31, 2011 at 6:10PM PDT Note that once again the Geth Plasma Shotgun will not do any damage to the explosives, but you can hit them with a melee attack if you don't want to switch weapons. Whispers in the back of my mind, I can’t tell what they’re saying. Onboard the stolen Kodiak, Kenson will engage the autopilot so they can talk and mentions it will be a while before the batarians get their systems unscrambled. Harbinger however asks Shepard to think about something while the Commander dies in vain, the galaxy’s civilizations and humanity will fall. Make your way around to the small passageway behind the truck, and disable the security beams in the gap leading to the platform above. 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